Message reactions

Telegram allows users to react on any message using specific emojis, triggering cute lottie animations.

React to a message

reactionEmoji#1b2286b8 emoticon:string = Reaction;
reactionCustomEmoji#8935fc73 document_id:long = Reaction;

reactionCount#a3d1cb80 flags:# chosen_order:flags.0?int reaction:Reaction count:int = ReactionCount;

messagePeerReaction#8c79b63c flags:# big:flags.0?true unread:flags.1?true my:flags.2?true peer_id:Peer date:int reaction:Reaction = MessagePeerReaction;

messageReactions#4f2b9479 flags:# min:flags.0?true can_see_list:flags.2?true results:Vector<ReactionCount> recent_reactions:flags.1?Vector<MessagePeerReaction> = MessageReactions;

message#76bec211 flags:# out:flags.1?true mentioned:flags.4?true media_unread:flags.5?true silent:flags.13?true post:flags.14?true from_scheduled:flags.18?true legacy:flags.19?true edit_hide:flags.21?true pinned:flags.24?true noforwards:flags.26?true invert_media:flags.27?true id:int from_id:flags.8?Peer peer_id:Peer saved_peer_id:flags.28?Peer fwd_from:flags.2?MessageFwdHeader via_bot_id:flags.11?long reply_to:flags.3?MessageReplyHeader date:int message:string media:flags.9?MessageMedia reply_markup:flags.6?ReplyMarkup entities:flags.7?Vector<MessageEntity> views:flags.10?int forwards:flags.10?int replies:flags.23?MessageReplies edit_date:flags.15?int post_author:flags.16?string grouped_id:flags.17?long reactions:flags.20?MessageReactions restriction_reason:flags.22?Vector<RestrictionReason> ttl_period:flags.25?int = Message;

updateMessageReactions#5e1b3cb8 flags:# peer:Peer msg_id:int top_msg_id:flags.0?int reactions:MessageReactions = Update;

messages.messageReactionsList#31bd492d flags:# count:int reactions:Vector<MessagePeerReaction> chats:Vector<Chat> users:Vector<User> next_offset:flags.0?string = messages.MessageReactionsList;

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messages.sendReaction#d30d78d4 flags:# big:flags.1?true add_to_recent:flags.2?true peer:InputPeer msg_id:int reaction:flags.0?Vector<Reaction> = Updates;
messages.getMessagesReactions#8bba90e6 peer:InputPeer id:Vector<int> = Updates;
messages.getMessageReactionsList#461b3f48 flags:# peer:InputPeer id:int reaction:flags.0?Reaction offset:flags.1?string limit:int = messages.MessageReactionsList;

messages.getUnreadReactions#3223495b flags:# peer:InputPeer top_msg_id:flags.0?int offset_id:int add_offset:int limit:int max_id:int min_id:int = messages.Messages;
messages.readReactions#54aa7f8e flags:# peer:InputPeer top_msg_id:flags.0?int = messages.AffectedHistory;

messages.reportReaction#3f64c076 peer:InputPeer id:int reaction_peer:InputPeer = Bool;

Users can react to a message with one or more reactions using messages.sendReaction.
After sending the reaction, the chosen_order field of reactionCount will be set for the reaction. The integer value indicates when was the reaction added: the bigger the value, the newer the reaction, use this value to appropriately sort the messages.sendReaction:reaction vector when adding new reactions.
Reactions should be sent in ascending order (new reactions at the end in the messages.sendReaction:reaction vector), and when adding more reactions to the same message, older reactions should be removed to keep the total number of sent reactions within reactions_user_max_default/reactions_user_max_premium reactions.
The reactions_uniq_max configuration field also indicates the maximum number of unique reactions that can be added to a message: for example, if there are 2000 👍 and 1000 custom emoji 😁 reactions and reactions_uniq_max = 2, you can't add a 👎 reaction, because that would raise the number of unique reactions to 3 > 2.

The big flag can be optionally set to elicit a bigger reaction.
Send a reactionEmoji to react using a normal emoji, and a reactionCustomEmoji to react using a custom emoji.
Message authors will receive an updateMessageReactions update when a user reacts to their message.

messages.getMessagesReactions can be used to fetch a full list of reactions for one or more messages.
Apps should short-poll reactions for visible messages (that weren't sent by the user) once every 15-30 seconds, but only if message.reactions is set.

In groups, messages.getMessageReactionsList can be used to fetch the reaction list, along with the sender of each reaction.
In groups, messages.reportReaction can be used to report a certain custom emoji reaction, specifying the peer, the message id and the user that sent the reaction (reaction_peer).

messages.getUnreadReactions is used to fetch messages with unread reactions.
Use messages.readReactions to mark all reactions as read in a certain chat.

React to a story

See here » for more info on how to react to a story.

Animated normal emojis

reactionEmoji#1b2286b8 emoticon:string = Reaction;

availableReaction#c077ec01 flags:# inactive:flags.0?true premium:flags.2?true reaction:string title:string static_icon:Document appear_animation:Document select_animation:Document activate_animation:Document effect_animation:Document around_animation:flags.1?Document center_icon:flags.1?Document = AvailableReaction;

messages.availableReactionsNotModified#9f071957 = messages.AvailableReactions;
messages.availableReactions#768e3aad hash:int reactions:Vector<AvailableReaction> = messages.AvailableReactions;

inputStickerSetEmojiGenericAnimations#04c4d4ce = InputStickerSet;

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messages.getAvailableReactions#18dea0ac hash:int = messages.AvailableReactions;

messages.getAvailableReactions can be used to fetch a list of animations to play when reacting with a normal reactionEmoji.
The returned vector of availableReaction constructors contains multiple fields with lottie animated stickers and simple images that should be positioned, displayed and played appropriately in the UI, as described in the constructor page ».

Users can also react using custom emojis », in which case the appear_animation and select_animation are equal to the custom emoji itself that can be fetched as described here ».
For custom emojis, the effect_animation must be equal to the effect_animation of the associated normal emoji: if no effect animation is present for the normal emoji associated to a custom emoji, a random animated sticker should be played from the inputStickerSetEmojiGenericAnimations stickerset, fetched using messages.getStickerSet as described here ».

Available reactions in group or channel

reactionEmoji#1b2286b8 emoticon:string = Reaction;
reactionCustomEmoji#8935fc73 document_id:long = Reaction;

chatReactionsNone#eafc32bc = ChatReactions;
chatReactionsAll#52928bca flags:# allow_custom:flags.0?true = ChatReactions;
chatReactionsSome#661d4037 reactions:Vector<Reaction> = ChatReactions;

chatFull#c9d31138 flags:# can_set_username:flags.7?true has_scheduled:flags.8?true translations_disabled:flags.19?true id:long about:string participants:ChatParticipants chat_photo:flags.2?Photo notify_settings:PeerNotifySettings exported_invite:flags.13?ExportedChatInvite bot_info:flags.3?Vector<BotInfo> pinned_msg_id:flags.6?int folder_id:flags.11?int call:flags.12?InputGroupCall ttl_period:flags.14?int groupcall_default_join_as:flags.15?Peer theme_emoticon:flags.16?string requests_pending:flags.17?int recent_requesters:flags.17?Vector<long> available_reactions:flags.18?ChatReactions = ChatFull;
channelFull#f2bcb6f flags:# can_view_participants:flags.3?true can_set_username:flags.6?true can_set_stickers:flags.7?true hidden_prehistory:flags.10?true can_set_location:flags.16?true has_scheduled:flags.19?true can_view_stats:flags.20?true blocked:flags.22?true flags2:# can_delete_channel:flags2.0?true antispam:flags2.1?true participants_hidden:flags2.2?true translations_disabled:flags2.3?true stories_pinned_available:flags2.5?true view_forum_as_messages:flags2.6?true id:long about:string participants_count:flags.0?int admins_count:flags.1?int kicked_count:flags.2?int banned_count:flags.2?int online_count:flags.13?int read_inbox_max_id:int read_outbox_max_id:int unread_count:int chat_photo:Photo notify_settings:PeerNotifySettings exported_invite:flags.23?ExportedChatInvite bot_info:Vector<BotInfo> migrated_from_chat_id:flags.4?long migrated_from_max_id:flags.4?int pinned_msg_id:flags.5?int stickerset:flags.8?StickerSet available_min_id:flags.9?int folder_id:flags.11?int linked_chat_id:flags.14?long location:flags.15?ChannelLocation slowmode_seconds:flags.17?int slowmode_next_send_date:flags.18?int stats_dc:flags.12?int pts:int call:flags.21?InputGroupCall ttl_period:flags.24?int pending_suggestions:flags.25?Vector<string> groupcall_default_join_as:flags.26?Peer theme_emoticon:flags.27?string requests_pending:flags.28?int recent_requesters:flags.28?Vector<long> default_send_as:flags.29?Peer available_reactions:flags.30?ChatReactions stories:flags2.4?PeerStories wallpaper:flags2.7?WallPaper = ChatFull;

channelAdminLogEventActionChangeAvailableReactions#be4e0ef8 prev_value:ChatReactions new_value:ChatReactions = ChannelAdminLogEventAction;

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messages.setChatAvailableReactions#feb16771 peer:InputPeer available_reactions:ChatReactions = Updates;

Chat and channel administrators can use messages.setChatAvailableReactions to restrict the set of reactions that can be used in a chat or channel, see here » for a list of possible configuration values.
The set ChatReactions constructor can then be fetched by users using messages.getFullChat, and will be contained in the available_reactions field of the returned full info constructor.

The reactions_in_chat_max configuration field indicates the maximum number of reactions that can be specified in chatReactionsSome.

Recent reactions

reactionEmoji#1b2286b8 emoticon:string = Reaction;
reactionCustomEmoji#8935fc73 document_id:long = Reaction;

messages.reactionsNotModified#b06fdbdf = messages.Reactions;
messages.reactions#eafdf716 hash:long reactions:Vector<Reaction> = messages.Reactions;

updateRecentReactions#6f7863f4 = Update;

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messages.getRecentReactions#39461db2 limit:int hash:long = messages.Reactions;
messages.clearRecentReactions#9dfeefb4 = Bool;

messages.sendReaction#d30d78d4 flags:# big:flags.1?true add_to_recent:flags.2?true peer:InputPeer msg_id:int reaction:flags.0?Vector<Reaction> = Updates;

Recently used reactions can be fetched using messages.getRecentReactions: the list can be cleared using messages.clearRecentReactions.
The add_to_recent flag of messages.sendReaction must be set iff the user reacts to a message using the extended reactions menu (as opposed to the reaction bubble): this will update the recent reaction list, triggering an updateRecentReactions update on other logged-in sessions: this update should trigger a new call to messages.getRecentReactions to refresh the locally cached list.

Featured reactions

reactionEmoji#1b2286b8 emoticon:string = Reaction;
reactionCustomEmoji#8935fc73 document_id:long = Reaction;

messages.reactionsNotModified#b06fdbdf = messages.Reactions;
messages.reactions#eafdf716 hash:long reactions:Vector<Reaction> = messages.Reactions;

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messages.getTopReactions#bb8125ba limit:int hash:long = messages.Reactions;

A list of featured emoji and custom emoji reactions can be fetched using messages.getTopReactions.

Set default reaction

reactionEmoji#1b2286b8 emoticon:string = Reaction;
reactionCustomEmoji#8935fc73 document_id:long = Reaction;

config#cc1a241e flags:# default_p2p_contacts:flags.3?true preload_featured_stickers:flags.4?true revoke_pm_inbox:flags.6?true blocked_mode:flags.8?true force_try_ipv6:flags.14?true date:int expires:int test_mode:Bool this_dc:int dc_options:Vector<DcOption> dc_txt_domain_name:string chat_size_max:int megagroup_size_max:int forwarded_count_max:int online_update_period_ms:int offline_blur_timeout_ms:int offline_idle_timeout_ms:int online_cloud_timeout_ms:int notify_cloud_delay_ms:int notify_default_delay_ms:int push_chat_period_ms:int push_chat_limit:int edit_time_limit:int revoke_time_limit:int revoke_pm_time_limit:int rating_e_decay:int stickers_recent_limit:int channels_read_media_period:int tmp_sessions:flags.0?int call_receive_timeout_ms:int call_ring_timeout_ms:int call_connect_timeout_ms:int call_packet_timeout_ms:int me_url_prefix:string autoupdate_url_prefix:flags.7?string gif_search_username:flags.9?string venue_search_username:flags.10?string img_search_username:flags.11?string static_maps_provider:flags.12?string caption_length_max:int message_length_max:int webfile_dc_id:int suggested_lang_code:flags.2?string lang_pack_version:flags.2?int base_lang_pack_version:flags.2?int reactions_default:flags.15?Reaction autologin_token:flags.16?string = Config;

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messages.setDefaultReaction#4f47a016 reaction:Reaction = Bool;

help.getConfig#c4f9186b = Config;

messages.setDefaultReaction can be used to change the default emoji reaction to use in the quick reaction menu.
This value is synced across devices and can be fetched using help.getConfig, reactions_default field.